With every new patch Riot introduces to balance out champions and items there are some unforeseen issues that creep up and cause disruption during gameplay. We have noticed that these issues which eventually get fixed clutter up the subreddit immediately following the patch.
We want to avoid this by having a single Megathread which will be posted after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered.
Note only bugs caused by the 12.10 Patch should be reported below.
Prerequisites to be noted before reporting a bug
- A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report.
- Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it.
- The bug must have been caused by the latest patch.
Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer.
• Server: The server you encountered the bug (NA, EUW, EUNE, TR, RU, BR, LAS, LAN etc)
• Type of Bug: Client Bug, In Game Bug etc
• Description: Describe what was the bug that occurred.
• Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring.
• Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.
• Expected result: What should have been the result when you follow the steps mentioned above.
• Observed result: What was the result you obtained when you followed the steps mentioned above?
• Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)
• System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.
• Server: EUW
• Type of Bug: In-Game Bug etc
• Description: Zed's R(Death Mark) does not apply secondary damage
• Insert Video / Screenshot of the incident
• Reproduction rate: 2/10 (happened 2 out of 10 times)
• Steps to reproduce:
Launch a game after selecting Zed as your champion. Attempt to use Death Mark. Observe the result.
• Expected result: The damage should apply after a short delay, amplified by damage dealt during the effect.
• Observed result: The damage will not apply properly.
• System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc.
- **Server:** - **Type of Bug:** - **Description:** - **Video / Screenshot:** - **Steps to reproduce:** - **Expected result:** - **Observed result:** - **Reproduction rate:** - **System specs:**
Copy paste the above code and fill in your details.
From this Megathread the list of bugs will not be summarized and put up in the main body of the thread, however note that many Rioters are going through every single comment so don't worry if you post the 1500th or 3000th comment, every reply will be read over the next few days.
MSI 2022 - Knockout Stage
Today's matches will be played on Patch 12.8.
|1||RNG vs. EG||01:00||04:00||10:00||19:00|
- All matches are Best of 5
|1||Royal Never Give Up||8 - 2||CN||Leaguepedia // Twitter|
|2||T1||7 - 3||KR||Leaguepedia // Twitter|
|3||G2 Esports||5 - 5||EU||Leaguepedia // Twitter|
|3||Evil Geniuses||5 - 5||NA||Leaguepedia // Twitter|
This bracket was improvised i'm at work and did my best <3
Due to national travel restrictions related to COVID-19, Royal Never Give Up will be attending MSI 2022 remotely, with all matches artificially standardized at 35 ms.
Due to GAM Esports' qualification to the Sea Games 31, they will not be attending MSI 2022.
|James "Dash" Patterson|
|Trevor "Quickshot " Henry|
|Laure "Bulii" Valée|
|Yinsu "Yinsu" Collins|
|David "Phreak " Turley|
|Julian "Pastrytime " Carr|
|Aaron "Medic " Chamberlain|
|Daniel "Drakos " Drakos|
|Max "Atlus" Anderson|
|Brendan "Valdes" Valdes|
|Oisín "Oisín" Molloy|
|Isaac Cummings "Azael" Bentley|
|Sam "Kobe" Hartman-Kenzler|
|Joshua "Jatt" Leesman|
|Barento "Razleplasm" Mohammed|
|Mark "MarkZ" Zimmerman|
|Emily "LeagueofEmily" Rand|
|Andrew "Vedius " Day|
|Mikkel "Guldborg" Guldborg Nielsen|
|Wolf "Wolf" Schröder|
|Maurits Jan "Chronicler" Meeusen|
|Jordan "Lyric" Corby|
|Rob "Dagda" Price|
|Dan "Aux" Harrison|
Group Stage - May 10th - 15th, 2022
- Eleven teams are split into one group of three and two groups of four teams
- Group A & B will play in a Double Round-Robin format
- Group C will play in a Quadruple Round-Robin format
- Top two teams per group advance to the next stage
- Bottom two teams are eliminated
- All matches are Bo1
- The groups draw was announced on April 24th, 2022
Rumble Stage - May 20th - 24th, 2022
- Six remaining teams play in another Double Round-Robin format
- Top four teams advance to Knockout Stage
- Bottom two teams are eliminated
- All matches are Bo1
Knockout Stage - May 27st - 29th, 2022
- Single-Elimination bracket
* All matches are Bo5
It’s as everyone feared. Riven, a champ who has struggled being S tier and averaging a lackluster 52% winrate for 9 patches in a row, got hit the worst this patch. She’s now only an A tier champ, borderline unplayable. I looked at the hotfix list and to my dismay, she’s not on there. How is Riot going to simply ignore this injustice. I mean a 50% winrate?! Disgusting. A cruel joke is what it is. The balance team better cancel their long weekend plans and brainstorm solutions as Riven is less viable than Ryze in her current state.
There needs to be some accountability for this colossal blunder and I hope that someone at Riot can be transparent with the community about how they let this happen.
Royal Never Give Up 3-0 Evil Geniuses
MATCH 1: RNG vs. EG
|Bans 1||Bans 2||G||K||T||D/B|
|RNG||leblanc kalista zoe||twisted fate rakan||58.4k||22||11||H1 O3 H4 I5 B6|
|EG||lucian wukong ahri||viego lee sin||40.6k||1||0||HT2|
|Bin gwen 2||4-0-7||TOP||0-7-1||2 gangplank Impact|
|Wei jarvan iv 3||4-1-15||JNG||0-4-1||1 nocturne Inspired|
|Xiaohu galio 1||3-0-15||MID||1-4-0||4 corki jojopyun|
|GALA kaisa 2||9-0-3||BOT||0-3-0||1 xayah Danny|
|Ming nautilus 3||2-0-10||SUP||0-4-0||3 leona Vulcan|
MATCH 2: EG vs. RNG
|Bans 1||Bans 2||G||K||T||D/B|
|EG||kaisa gwen galio||vex zoe||60.7k||15||4||H2 C7|
|RNG||lucian leblanc kalista||senna ezreal||70.5k||19||9||H1 C3 I4 M5 B6 C8|
|Impact ornn 2||1-5-5||TOP||5-2-6||2 gangplank Bin|
|Inspired viego 2||3-5-7||JNG||4-4-9||1 wukong Wei|
|jojopyun ahri 1||5-2-9||MID||5-5-8||3 lissandra Xiaohu|
|Danny jinx 3||5-4-9||BOT||4-3-10||1 xayah GALA|
|Vulcan tahmkench 3||1-3-6||SUP||1-1-13||4 rakan Ming|
MATCH 3: EG vs. RNG
|Bans 1||Bans 2||G||K||T||D/B|
|EG||galio gwen kaisa||rakan vex||79.0k||16||4||B6 HT7 B9 E10|
|RNG||jinx ezreal tahmkench||leblanc lucian||87.4k||27||9||O1 H2 H3 C4 HT5 HT8 B11|
|Impact ornn 1||1-6-7||TOP||9-2-11||1 gangplank Bin|
|Inspired viego 2||4-4-7||JNG||5-2-12||1 wukong Wei|
|jojopyun ahri 2||1-5-8||MID||8-4-8||2 lissandra Xiaohu|
|Danny miss fortune 3||9-5-4||BOT||3-5-15||3 xayah GALA|
|Vulcan nautilus 3||1-7-13||SUP||2-3-20||4 braum Ming|
I’m a macro noob so the AOE teleport does nothing for me. It’s just a button I rarely ever push which means I’m only fighting with three buttons instead of 4. With his abysmal win rate I wish Riot would just revert his R to something that made his basic abilities stronger again. Either way he need another change.
Battle boss Bel'veth splash art seems to directly plagiarize the terraria boss health bar (not even the default one, the one made by the modder "Tyler" from the "Boss Health Bar Tweak"-mod.) Credit to the original artist at the end of the post.
Here is the basic comparison of the two, I will go into further detail below. You can see that the original creator of the mod had the ticks in the health bar to show the player what percentage the boss was at, but when taking that design into the skin, the point was not carried out into the splash art, which is why the health bar has the ticks at random points, making no sense, but showing they are PIXEL PERFECT compared to the original image.
Here they are, separated from the background, scaled to be the same size. They already look very identical.
So, if that isn't enough to convince someone, let me go into the pixel perfect similarities.
As you can see, both of the health bars have the exact same small detailing at the outline of the health bar, it is extremely specific and very unlikely to be a coincidence.
CREDIT TO THE ORIGINAL ARTIST: https://steamcommunity.com/sharedfiles/filedetails/?l=turkish&id=2440195912&searchtext=
edit; Added the third image. Edited version where I simply shortened the health bar to be the same length for a better comparison.
edit2; splash artist is not the same person as mod creator: https://twitter.com/Spideraxe30/status/1529118975577161732?t=OhLyX-q_V-WGw6MVjzLHZw&s=09
A Prayer for NA
Our Father, who art in heaven this day.
We pray a Coup d'état of our sweet NA.
We have Danny and Jojo, Impact too!
Please, this year, let us have an MSI finals too.
Let RNG roll a d20 on 1.
Let Wei be weighed down and made Inspired's son.
Bless us with throws, and epic teamfights.
They shall all bow before Evil Geniuses might.
This team is fearless! An NA team like no other
Lord please have Xiaohu int so we can call him Brother.
Through play-ins or rumble, our hope will not sway.
For its with EG, the hope of NA.
This year will be different for our boys of NA
Reddit, please say it with me. We pray.
Assassins were supposed to commit everything they had on killing 1-2 PRIOTIRY targets. Not whoever they felt like deleting from the game. The struggle you/us assassin players are having right now is how the game was for years and what all your favorite champions were designed around. Killing the APC or ADC, and hopefully getting out after the fact.
The days of accidentally 1 shoting 2 other people while trying to kill the jungle Rammus are gone. They should have never existed in the first place. Instead of complaining about how you can't miss 70% of your abilities and still kill half the team; be glad your elo was ever as high as it was to begin with.
This champ has been OP ever since that was added to her kit. Letting her have a slow and also take another keystone rune has made that champ impossible to balance properly just add glacial back as a rune. I don't understand why it was even removed in the first place.
Senna has the highest win rate pick rate and ban rate of any support in the game. I realize removing her slow is a big nerf, but she needs something big.
cosplay《league of legends》ahri
Patch notes have been updated with the 12.10b hotfixes.
W - Base shield 25/40/55/70/85 ⇒ 40/55/70/85/100
E - Magic damage 40/60/80/100/120 (+40% AP) ⇒ 50/70/90/110/130 (+45% AP)
PASSIVE - BONUS GOLD ON KILL 25 (+2 per Adoration stack) ⇒ 40 (+2.5 per Adoration stack)
Q - BONUS DAMAGE 40/45/50/55/60 (+70/80/90/100/110% bonus AD) ⇒ 45/50/55/60/65 (+75/85/95/105/115% bonus AD)
W - COOLDOWN 14/12.5/11/9.5/8 ⇒ 12/10.5/9/7.5/6 seconds
R - COOLDOWN 160/140/120 ⇒ 140/125/110 seconds
Q - COOLDOWN 8 ⇒ 7 seconds
Q - BASE HEALING AGAINST CHAMPIONS 10/14/18/22/26 ⇒ 12/18/24/30/36
Q (EMPOWERED) - BASE HEALING AGAINST CHAMPIONS 30/42/54/66/78 ⇒ 36/54/72/90/108
Q - HEAL 20/25/30/35/40 (+30% AP) ⇒ 20/25/30/35/40 (+35% AP)
Q (EMPOWERED) - ADDITIONAL HEAL AP RATIO 3.5% per 100 AP ⇒ +4% per 100 AP
Q (EMPOWERED) - ADDITIONAL HEAL (AGAINST MINIONS) 30% ⇒ 35%
E - HEAL 65/90/115/140/165 (+25% AP) ⇒ 70/100/130/160/190 (+35% AP)
E - MANA COST 40/45/50/55/60 (+15% maximum mana) ⇒ 40/45/50/55/60 (+12% maximum mana)
Q - COOLDOWN 11/10/9/8/7 ⇒ 12/11/10/9/8 seconds
E - MAGIC DAMAGE 50/80/110/140/170 ⇒ 50/75/100/125/150
PASSIVE - BONUS MOVE SPEED 10/20/35/55% ⇒ 10/15/25/40% (levels 1/9/12/15)
PASSIVE - FALLOFF TIME 2.5 ⇒ 3 seconds
Q (ON WORKED GROUND) - SLOW 30/35/40/45/50% for 2 seconds ⇒ 20/25/30/35/40% for 1.5 seconds
Q (ON WORKED GROUND) - DAMAGE AGAINST FIRST ENEMY HIT 200% ⇒ 190%
E - SLOW 20/22/24/26/28% ⇒ 20% at all ranks
E - STUN DURATION 0.6/0.7/0.8/0.9/1 ⇒ 0.75 seconds at all ranks
HEALTH GROWTH 99 ⇒ 92
BASE MAGIC RESISTANCE 26 ⇒ 22
E - ACTIVE BONUS MAGIC DAMAGE ON-HIT 8/9/10/11/12% (+2% per 100 AP) ⇒ 7/8/9/10/11% (+1.5% per 100 AP) of target’s missing health
BASE HEALTH 585 ⇒ 550
W - BONUS TRUE DAMAGE 50/65/80/95/110 (+4/6.5/9/11.5/14% of target's maximum health) ⇒ 50/65/80/95/110 (+4/6/8/10/12% of target's maximum health)
BASE HEALTH 590 ⇒ 560
PASSIVE - BONUS PHYSICAL DAMAGE 1-16% (by level 11) ⇒ 1-10% (by level 10) of target's current health
- SAD BIRB NOISES Fixed a bug that prevented Swain from ranking up his R - Demonic Ascension properly
Reporter: My question is for Impact. How does it feel to be in the semifinals of a big, major international tournament again?
*Jojo and Inspired look at each other and laugh*
Jojopyun: Impact is not here.
Esports journalism moment, don't know the players at all to tell if they are there, and asks surface level questions with no depth or significance. Even if Impact was there what would he have said? "Nah not very excited actually, kinda just want to go back to NA"
Master all five categories, unlock titles & tokens, and upgrade your crystal in League's newest progression system!
2015 MSI in USA: Winner EDG
2015 Worlds in Europe: Winner SKT
2016 MSI in China: Winner SKT
2016 Worlds in USA: Winner SKT
2017 MSI in Brazil: Winner SKT
2017 Worlds in China: Winner Samsung Galaxy
2018 MSI in Europe: Winner RNG
2018 Worlds in South Korea: Winner Invictus Gaming
2019 MSI In Vietnam/Taiwan: Winner G2
2019 Worlds in Europe: Winner FPX
2020 Worlds in China: Winner Damwon Gaming
2021 MSI in Europe: Winner RNG
2021 Worlds in Europe: Winner EDG
To add to the list South Korea lost their 5 year winning streak at Worlds at home, the only time China haven't won worlds in the last 4 years was at home and G2 got smashed by FPX at home in the 2019 worlds final.
I still get frustrated in a few games here and there but the game feels so much better with longer, more extended fights. It doesn't feel like people are running it down as much because they're able to walk away from more trades alive.
Ignoring the complaints from salty players mid-game about their HOLY SHIT ONE SHOT COMBO MOM DIVORCED ME AFTER THIS ONE gameplay being nerfed I've seen relatively small amounts of toxicity thanks to the game feeling much more macro-intensive and less around one lane just blowing up the entire enemy team.
Just wanted to give credit where its due to Riot and say that this patch is actually fantastic for the health and longevity of the game, feels fun again.